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Unity Game Development Basics # 4

Authored by JASON SAMMONS

Other

9th Grade

Used 1+ times

Unity Game Development Basics # 4
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18 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

What is the first method mentioned for making the camera follow the player?

Using a script

Parenting the camera to the player

Using Unity's physics engine

Applying a rigidbody component

2.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

What issue arises when the camera is parented directly to the player?

The camera rotates with the player.

The player cannot move.

The camera moves too fast.

The camera cannot move.

3.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

What Unity feature allows game objects to be nested?

Scripting API

Collider component

Rigidbody component

Parent-child hierarchy

4.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

How do we make the camera follow the player without parenting?

By using a Rigidbody component

By applying physics forces

By writing a script

By adjusting the camera's manual settings

5.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Why is it better to use a script to make the camera follow the player instead of parenting?

It allows for more complex animations

It simplifies the game's code

It prevents the camera from rotating with the player

It makes the game run faster

6.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

What is needed in the script to set the camera's position to the player's?

A Rigidbody reference

A Vector3 variable

A Transform reference to the player

A boolean flag

7.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

What is the purpose of the 'Transform' data type in the script?

To animate the player

To apply physics forces

To store a reference to the player's position, rotation, and scale

To control the camera's rotation

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