Unity Game Development Basics # 4

Interactive Video
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Other
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9th Grade
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Medium
JASON SAMMONS
Used 1+ times
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18 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What is the first method mentioned for making the camera follow the player?
Using a script
Parenting the camera to the player
Using Unity's physics engine
Applying a rigidbody component
2.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What issue arises when the camera is parented directly to the player?
The camera rotates with the player.
The player cannot move.
The camera moves too fast.
The camera cannot move.
3.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What Unity feature allows game objects to be nested?
Scripting API
Collider component
Rigidbody component
Parent-child hierarchy
4.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
How do we make the camera follow the player without parenting?
By using a Rigidbody component
By applying physics forces
By writing a script
By adjusting the camera's manual settings
5.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
Why is it better to use a script to make the camera follow the player instead of parenting?
It allows for more complex animations
It simplifies the game's code
It prevents the camera from rotating with the player
It makes the game run faster
6.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What is needed in the script to set the camera's position to the player's?
A Rigidbody reference
A Vector3 variable
A Transform reference to the player
A boolean flag
7.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What is the purpose of the 'Transform' data type in the script?
To animate the player
To apply physics forces
To store a reference to the player's position, rotation, and scale
To control the camera's rotation
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