Engineering Video: CCK Engineering Games 29.2 - T1Wk1

Engineering Video: CCK Engineering Games 29.2 - T1Wk1

5th Grade

8 Qs

quiz-placeholder

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Engineering Video: CCK Engineering Games 29.2 - T1Wk1

Engineering Video: CCK Engineering Games 29.2 - T1Wk1

Assessment

Passage

Science

5th Grade

Medium

Created by

Rhen Khong

Used 1+ times

FREE Resource

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the importance of identifying variables in engineering?

To figure out which variables can be controlled

To make the problem more complex

To increase the number of outcomes

To confuse engineers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do engineers change only one variable at a time when testing a solution?

To make the process longer

To confuse themselves

To ensure a clear connection between the variable and the outcome

To make the solution fail

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two variables that can be controlled in the game described?

Angle and distance of slingshot launch

Speed and temperature

Color and size

Shape and texture

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the outcome when changing both variables in the game?

All of the above

Miss the pile

Partial knockdown

Complete knockdown

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term used to describe the result of a solution?

Outcome

Angle

Variable

Control

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if engineers change multiple variables at once?

The problem disappears

The solution always works

The solution never works

They can't determine why the solution works or fails

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do engineers identify variables in the design and testing of solutions?

To confuse others

For entertainment purposes

To complicate the process

To figure out which variables can be changed or kept the same

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the goal of the game described in the text?

To cook a meal

To solve a math problem

To knock down fluffy pink marshmallows

To build a tower