Blender - Unit IV Animation

Blender - Unit IV Animation

Professional Development

6 Qs

quiz-placeholder

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Blender - Unit IV Animation

Blender - Unit IV Animation

Assessment

Quiz

Computers

Professional Development

Easy

Created by

Yuvaraj Professor

Used 3+ times

FREE Resource

6 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

How do you apply an image texture to a mesh for rendering?

Select the mesh, press the T and select "Apply" from the menu

Select the mesh, press U and select "Load an image"

Go to the Texture panel, press on the image button and click apply

Select the mesh, go to the texture panel, select the type image, and open an image

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Hey there! What amazing things can you create with Blender?

Games, applications, renderings, video compositing and more

Renderings

Video compositing


Games and applications

3.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

Hey there, Viaan!

Can you tell me what an Armature is?

Tool to protect a mesh from accidental modifications

Tool to protect a mesh from collisions

The skeletal structure in Rest Position

Blender's layout structure

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Hey there! Can you tell me how to make those 3D objects dance?

Tap the M key and groove with the mouse

Hit the G key and let the objects boogie

Push the O key and watch them shimmy

Just wiggle the mouse

5.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

How would Arnav make his character come to life?

Animate the single bones and record the key positions

Press the Tab key and move the single vertices. Then record the key positions

Modify the mesh and press the Space key to record the key position

Right click on the character and move the mouse. Then record the key position.

6.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

What are faces?

Meshes in 3D space

The part of a mesh where three or more objects are joined together

Textures of a 3D object

The part of a mesh where three or more vertices are joined together by edge