CSci Unit 3 Quiz: Conditionals

CSci Unit 3 Quiz: Conditionals

6th Grade

10 Qs

quiz-placeholder

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CSci Unit 3 Quiz: Conditionals

CSci Unit 3 Quiz: Conditionals

Assessment

Quiz

Computers

6th Grade

Practice Problem

Easy

Created by

Caryn Tate

Used 6+ times

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10 questions

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1.

MULTIPLE CHOICE QUESTION

2 mins • 10 pts

Media Image

Read the diagram for the conditional statement. According to the diagram, if it is not 10:00 ​p.m. ___A___. If it is 10:00 p.m., ___B___.

A. work on homework

B. go to sleep

A. go to sleep

B. work on homework

A. get time

B. end

A. end

B. get time

2.

MULTIPLE CHOICE QUESTION

2 mins • 10 pts

What is a condition in computer science?

A loop that runs indefinitely

A set of instructions in plain language

Something which can be true or false and is used to decide whether an action happens

A diagram showing how a program will run

3.

MULTIPLE CHOICE QUESTION

2 mins • 10 pts

What is pseudocode?

A diagram with arrows connecting different steps

A statement with multiple possible outcomes

A statement which must be true or false

Instructions for how a program will work in plain language

4.

MULTIPLE CHOICE QUESTION

2 mins • 10 pts


What is a flowchart?

A statement which must be true or false

Instructions for how a program will work in plain language

A diagram which shows how a program will run by connecting the different steps with arrows

A set of rules that govern how a program operates

5.

MULTIPLE CHOICE QUESTION

2 mins • 10 pts

What is a Boolean?

A type of loop in programming

A diagram used in computer science


A statement which must be true or false, used as conditions in programming

A set of instructions written in code

6.

MULTIPLE CHOICE QUESTION

2 mins • 10 pts

Why are conditionals useful in programming?

They help in writing pseudocode more efficiently

They can help decisions get made based on specific circumstances

They are used to create flowcharts

They replace the need for loops in a program

7.

MULTIPLE CHOICE QUESTION

2 mins • 10 pts

What can be challenging about writing pseudocode for complex programs like the "Race to the Finish" game?

It is difficult to translate abstract ideas like computer code into everyday words

It is too simple and does not cover all aspects of the program

It requires the use of a specific programming language

It cannot be used to connect different steps with arrows

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