Interactive Media
Passage
•
Computers
•
10th Grade
•
Practice Problem
•
Medium
Rachel Clarke
Used 13+ times
FREE Resource
Enhance your content in a minute
19 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is the primary purpose of interactive media?
To entertain
To inform
To persuade
All of the above
2.
FILL IN THE BLANK QUESTION
1 min • 1 pt
1.____________ media systems rely on user input and engagement to function effectively.
3.
DROPDOWN QUESTION
1 min • 1 pt
Ø Effective interactive media systems are designed with the user (a) (UX) in mind.
Ø This involves understanding user (b) , preferences, behaviours, and expectations to create interfaces and interactions that are (c) efficient, and enjoyable.
Ø UX design principles, such as a (d) , usability and user satisfaction, are applied throughout the development process to ensure that the system meets (e) needs effectively.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is an ethical issue?
Issues bound by a law with consequences for those who do not comply.
Issues related to the morals and values of a community.
Issues that relate to how people interact with one another.
Issues that relate to workplaces and their treatment of workers.
5.
DROPDOWN QUESTION
1 min • 1 pt
Ø Interactive media systems provide opportunities for users to (a) with the content or application and provide (b) through their actions, preferences, and (c)
Ø This feedback loop is (d) for UX optimisation, as it allows designers and developers to gather insights into how users engage with the system and identify areas for (e) .
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Systems prioritising user access for users with visual impairments are considering which of the following?
Inclusivity
Security
Respect
Legislation
7.
DRAG AND DROP QUESTION
1 min • 1 pt
Video games are a prime example of (a) , where players actively engage with (b) through gameplay mechanics, narrative choices, and (c) elements. Players have (d) (agency) within the game world, making decisions that impact the outcome and progress of the game. This is an example of (e) gaming
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