Multimedia Chapter 7

Multimedia Chapter 7

1st Grade

•

76 Qs

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Multimedia Chapter 7

Multimedia Chapter 7

Assessment

Quiz

•

Computers

•

1st Grade

•

Practice Problem

•

Hard

Created by

Wei Xiang Zhong

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76 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the three authoring metaphors discussed in the text?

Star, Moon, Sun

Book, Pen, Paper

Circle, Square, Triangle

Card, Icon, Timeline

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a prototype in multimedia development?

To identify the audience, define the project goal, and estimate the cost

To complete the project, create release notes, and package the materials

To create media elements, design the interface, and integrate elements into the application

To refine the definition of the product, test proposed features, and guide further work of team members

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of a Project Manager in a development team?

Responsible for delivering the product with promised features, on time, and on budget

Responsible for computer code that unites the media elements and provides the product's functionality

Responsible for creating original text for the project and providing written requirements

Responsible for preparing individual elements in a multimedia application

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which authoring application metaphor is best used when animation or video is central to the application?

Icon

Card

Flowline

Timeline

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a flowline in icon metaphors?

To define media and forms of interactivity as objects in a structural framework

To organize media and interactivity as a sequence of frames

To create the application structure and visualize the relationships between components

To organize elements as pages of a book or a stack of cards

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the advantage of remote delivery of a multimedia project?

Project does not require constant connection to a network and developer can incorporate larger data files

Content revisions are managed by server database and wide market access

Version control and critical updates are user dependent and inability to track demographics and patterns of use

Developer can track users and determine patterns of usage and platform dependency

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a storyboard in multimedia development?

Preview the project as it will appear in the final product and test the components of the screen displays

Communicate with the client during the definition stage and communicate project goals to the development team

Create and edit content for the project and establish navigation structures

Identify the audience, define the project goal, and estimate the cost

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