Educational Technology Quiz

Educational Technology Quiz

12th Grade

10 Qs

quiz-placeholder

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Educational Technology Quiz

Educational Technology Quiz

Assessment

Quiz

Computers

12th Grade

Medium

Created by

erguvan erguvan

Used 1+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the goal of STEM education?

To provide students with a well-rounded education in science only

To prepare students for careers in fields that require expertise in science and mathematics

To focus solely on technology and engineering education

To exclude mathematics from the curriculum

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between gamification and game-based learning?

Gamification is turning the learning process into a game, while Games-Based Learning is using a game as part of the learning process

Gamification involves using games for entertainment purposes, while game-based learning is for educational purposes only

Gamification is a term used in sports, while game-based learning is used in technology

Gamification is a new concept, while game-based learning is traditional

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of Digital Literacy?

To understand and communicate effectively in the digital age

To enhance engagement and motivation in education

To use technology to solve problems

To evaluate information in various digital formats

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of Podcasting in education?

To provide students with a convenient way to listen to music

To encourage students to share their learning experiences through audio content

To create and distribute audio content for entertainment purposes

To replace traditional classroom lectures with audio recordings

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Virtual Reality (VR) in the field of education?

A tool used for physical education classes

A method to replace textbooks with virtual simulations

A technology that enhances traditional teaching methods

An immersive and interactive learning experience for students

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Augmented Reality (AR) used for in education?

To provide students with a virtual classroom experience

To complement perception and interaction with the real world for richer learning experiences

To replace traditional textbooks with digital content

To create a completely artificial learning environment

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of Massive Open Online Courses (MOOC)?

They focus on individualized in-person instruction

They allow thousands of participants to engage in virtual learning

They are only available to students in physical classrooms

They provide limited access to course materials

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