
Educational Technology Quiz
Quiz
•
Computers
•
12th Grade
•
Practice Problem
•
Medium
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the goal of STEM education?
To provide students with a well-rounded education in science only
To prepare students for careers in fields that require expertise in science and mathematics
To focus solely on technology and engineering education
To exclude mathematics from the curriculum
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the difference between gamification and game-based learning?
Gamification is turning the learning process into a game, while Games-Based Learning is using a game as part of the learning process
Gamification involves using games for entertainment purposes, while game-based learning is for educational purposes only
Gamification is a term used in sports, while game-based learning is used in technology
Gamification is a new concept, while game-based learning is traditional
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus of Digital Literacy?
To understand and communicate effectively in the digital age
To enhance engagement and motivation in education
To use technology to solve problems
To evaluate information in various digital formats
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of Podcasting in education?
To provide students with a convenient way to listen to music
To encourage students to share their learning experiences through audio content
To create and distribute audio content for entertainment purposes
To replace traditional classroom lectures with audio recordings
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is Virtual Reality (VR) in the field of education?
A tool used for physical education classes
A method to replace textbooks with virtual simulations
A technology that enhances traditional teaching methods
An immersive and interactive learning experience for students
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is Augmented Reality (AR) used for in education?
To provide students with a virtual classroom experience
To complement perception and interaction with the real world for richer learning experiences
To replace traditional textbooks with digital content
To create a completely artificial learning environment
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of Massive Open Online Courses (MOOC)?
They focus on individualized in-person instruction
They allow thousands of participants to engage in virtual learning
They are only available to students in physical classrooms
They provide limited access to course materials
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