BTEC Unit 1 Revision Quiz 1

BTEC Unit 1 Revision Quiz 1

12th Grade

50 Qs

quiz-placeholder

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BTEC Unit 1 Revision Quiz 1

BTEC Unit 1 Revision Quiz 1

Assessment

Quiz

Computers

12th Grade

Practice Problem

Hard

Created by

Cat Wilkes

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50 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

What is Computational thinking?

A method of problem-solving that helps computer scientists prepare problems for digital solutions

A type of software development

A hardware troubleshooting technique

A networking protocol

2.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

What are the 4 Computational thinking skills?

Decomposition, Pattern Recognition, Abstraction, Algorithm Design

Analysis, Design, Implementation, Testing

Programming, Debugging, Analysis, Compilation

Logic, Function, Recursion, Concurrency

3.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

The first stage of decomposition is identifying and describing problems and processes. What is the second? (Final stage)

Developing solutions

Implementing solutions

Evaluating results

Planning and designing

4.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Which of the following are reasons why programmers use decomposition to solve problems?

To simplify complex problems into manageable parts

To increase the complexity of the code

To improve collaboration among developers

To reduce the efficiency of problem-solving

5.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

What are the 5 stages of pattern recognition?

Signal reception, feature extraction, segmentation, matching, recognition

Data collection, processing, analysis, interpretation, feedback

Input, process, output, feedback, storage

Observation, orientation, decision, action, feedback

6.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Give one reason why a programmer would use pattern recognition to solve problems.

To improve code efficiency

To simplify complex problems

To enhance problem-solving skills

To reduce debugging time

7.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Define what is meant by abstraction.

A process of hiding the implementation details and showing only functionality.

A method of organizing data in a database.

A type of data structure.

A programming language feature for error handling.

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