Engineering and Variables Quiz

Engineering and Variables Quiz

5th Grade

15 Qs

quiz-placeholder

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Engineering and Variables Quiz

Engineering and Variables Quiz

Assessment

Interactive Video

Mathematics

5th Grade

Practice Problem

Hard

CCSS.RL.4.3, DOK Level 3: Strategic Thinking, CCSS.RL.5.3

+3

Standards-aligned

Created by

Jonathan ES]

Used 1+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of identifying variables in engineering?

To make the process more fun

To control the outcome of a solution

To complicate the design process

To reduce the cost of materials

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of a variable that cannot be controlled?

The color of a ball

The height from which a ball is dropped

The force of gravity

The angle of a slingshot

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the goal of the game demonstrated in the video?

To launch Catbot into a pile of marshmallows

To build a bridge across a gorge

To score a goal with a soccer ball

To fly a kite

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the outcome called in an engineering context?

The result

The variable

The process

The solution

Tags

CCSS.RL.4.3

CCSS.RL.5.3

CCSS.RL.6.3

CCSS.RL.6.6

CCSS.RL.7.6

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What outcome does the narrator aim for in the marshmallow game?

To collect the marshmallows

To knock over some marshmallows

To miss the pile completely

To knock over all the marshmallows

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What variable did the narrator first change in the game?

The size of Catbot

The strength of the slingshot

The color of the marshmallows

The angle of the slingshot

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if multiple variables are changed at the same time during an experiment?

The cost of the experiment decreases

It becomes difficult to determine the effect of each variable

It is easier to understand the outcome

The experiment becomes more fun

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