Many products that require users to interact with them, such as smartphones and social networking sites, have been designed primarily with the user in mind.

HCI Modules 5 and 6

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University
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Pikachu Ketchum
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60 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
True
False
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
One main aim of interaction design is to reduce the negative aspects (e.g. frustration, annoyance) of the user experience while enhancing the positive ones (e.g. enjoyment, engagement). In essence, it is about developing interactive products that are easy, effective, and pleasurable to use – from the users’ perspective.
True
False
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The central concern of interaction design
User Experience
User Interaction
User Satisfaction
User Feedback
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A central concern of interaction design
develop interactive products that are usable
create enjoyable application features
integrate technological advancements in the project
consider user satisfaction of users
5.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
What is considered poor design?
It is infuriating/annoying.
It is confusing.
It is inefficient, requiring you to carry out a number of steps for basic tasks.
It is difficult to use.
No helping information
It is not obvious what to do (no instructions)
Adapt to work around the inefficiencies.
Find online tutorials for guidance.
Experiment with settings for better usability.
Collaborate with experienced users.
Explore third-party plugins for enhancements.
Keep a log of issues and solutions.
Seek advice from online communities.
Advocate for improvements internally.
Invest in additional training.
6.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
What is considered good design?
It uses familiar physical objects.
It is aesthetically pleasing and enjoyable to use.
It only requires one-step actions to perform core tasks.
It is a simple but elegant design.
Incorporates intuitive navigation for effortless use.
7.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
What is required in designing interactive products?
who is going to be using them
how they are going to be used
where they are going to be used
when they are going to be used
why they are going to be used
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