
Gamification article
Authored by Nelson Rojas
English
University
Used 3+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Dmitri Mendeleev was primarily known for his success as a student during his early years.
Dmitri Mendeleev was primarily known for his success as a student during his early years.
True
False
2.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Mendeleev's use of gamification involved creating a card game to categorize elements.
Mendeleev's use of gamification involved creating a card game to categorize elements.
True
False
3.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Brain games, a form of gamification, have been shown to hinder cognitive development in adolescents.
Brain games, a form of gamification, have been shown to hinder cognitive development in adolescents.
True
False
4.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
According to the text, exercising with interactive games is not as effective as traditional forms of exercise.
According to the text, exercising with interactive games is not as effective as traditional forms of exercise.
True
False
5.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
The text suggests that gamification has no impact beyond the classroom setting.
The text suggests that gamification has no impact beyond the classroom setting.
True
False
6.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Mendeleev's approach to gamification influenced the discovery of new elements.
Mendeleev's approach to gamification influenced the discovery of new elements.
True
False
7.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
The text implies that gamification can only benefit students with prior academic achievements.
The text implies that gamification can only benefit students with prior academic achievements.
True
False
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