Search Header Logo

Pressure to Stay Connected Online

Authored by Jean Gordon

Life Skills

8th Grade

Pressure to Stay Connected Online
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

11 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the video, what are the positives of staying connected online?

Feeling connected to others, things you like, and talking to people who enjoy similar topics as you

Binge-watching shows late into the night or early morning instead of completing homework

Developing addictive behaviors. It becomes harder to disengage and you want to stay on longer and go back frequently

None of these answers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What one aspect or feature of digital media keeps people connected longer than they want sometimes?

Fear of getting in trouble

Colors

Autoplay

3.

DRAG AND DROP QUESTION

1 min • 1 pt

What is an example of addictive design in digital media? (a)  

Rewards increase as you play more

Suggestions for offline activities

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Marie downloaded an app that lets her connect with friends who like to run. The app has a leaderboard, and each person gets points based on how much they run during the week. What is a possible positive consequence of choosing to receive notifications?

The notifications distract her from doing other things she needs to do.

The notifications motivate her to go for a run.

The notifications make her feel like she always needs to check the app.

None of these answers.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Lin wants to play an online game with her friends, but realizes it contains features like rewards for completing levels and penalties for quitting the game early. She likes the game, but doesn't want to get sucked in and skip her homework. (It happened before!) What can Lin do to balance playing the game and doing her homework?

Set a timer to play for a specific amount of time.

Play the game and finish homework late at night.

Invite more friends to play the game.

Watch her favorite show instead of playing the game.

6.

DRAG AND DROP QUESTION

1 min • 1 pt

Which of these is an example of a possible negative consequence of addictive digital media design? (a)  

Hours go by without noticing.

Free money.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes a digital media feedback loop?

Response that causes your brain to experience a temporary moment of pleasure; then you want more of it.

Response that causes your brain to experience a temporary moment of displeasure; so you leave and never go back.

Neither of the answers.

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?