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ICT 116 Quiz Number 3 BSIT 3A

Authored by Selmar Fufunan

Computers

University

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ICT 116  Quiz Number 3 BSIT 3A
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Air-based gestures, like Kinect, utilize:

Pressure sensors embedded in the screen.

Voice commands and spoken instructions.

Special gloves or wearable devices.

Camera recognition and computer vision techniques.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Haptic technology provides:

Enhanced audio quality for multimedia content.

A more immersive experience in virtual reality environments.

Tactile feedback through vibrations or forces on the body.

A way to control interfaces without physical touch.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Shareable interfaces are designed for:

Single-user tasks requiring focused attention.

Multiple users to interact simultaneously.

Presenting large amounts of data in a clear and concise way.

Replacing traditional office meetings with virtual conferences.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Advantages of shareable interfaces include:

Reduced hardware costs as fewer devices are needed.

Limited screen space for each user when collaborating.

Difficulty in establishing clear turn-taking during interactions.

Supporting more equitable participation and a shared point of reference for users.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Tangible interfaces involve:

Virtual objects manipulated on a computer screen.

Voice commands and spoken instructions for hands-free interaction.

Special gloves or wearable devices for air-based gestures.

Physical objects linked to digital representations, causing digital effects.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Benefits of tangible interfaces include:

Requiring less screen time and reducing eye strain.

Facilitating collaborative exploration and problem-solving in a physical way.

Encouraging passive consumption of information and entertainment.

Providing a more sterile and futuristic user experience.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

VoxBox is an example of a tangible interface used for:

Controlling video game characters through physical movements.

Designing 3D models and architectural structures.

Replacing traditional textbooks with interactive learning experiences.

Gathering opinions at events through playful interaction with physical objects.

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