
ICT 116 Quiz Number 3 BSIT 3A
Authored by Selmar Fufunan
Computers
University
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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Air-based gestures, like Kinect, utilize:
Pressure sensors embedded in the screen.
Voice commands and spoken instructions.
Special gloves or wearable devices.
Camera recognition and computer vision techniques.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Haptic technology provides:
Enhanced audio quality for multimedia content.
A more immersive experience in virtual reality environments.
Tactile feedback through vibrations or forces on the body.
A way to control interfaces without physical touch.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Shareable interfaces are designed for:
Single-user tasks requiring focused attention.
Multiple users to interact simultaneously.
Presenting large amounts of data in a clear and concise way.
Replacing traditional office meetings with virtual conferences.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Advantages of shareable interfaces include:
Reduced hardware costs as fewer devices are needed.
Limited screen space for each user when collaborating.
Difficulty in establishing clear turn-taking during interactions.
Supporting more equitable participation and a shared point of reference for users.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Tangible interfaces involve:
Virtual objects manipulated on a computer screen.
Voice commands and spoken instructions for hands-free interaction.
Special gloves or wearable devices for air-based gestures.
Physical objects linked to digital representations, causing digital effects.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Benefits of tangible interfaces include:
Requiring less screen time and reducing eye strain.
Facilitating collaborative exploration and problem-solving in a physical way.
Encouraging passive consumption of information and entertainment.
Providing a more sterile and futuristic user experience.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
VoxBox is an example of a tangible interface used for:
Controlling video game characters through physical movements.
Designing 3D models and architectural structures.
Replacing traditional textbooks with interactive learning experiences.
Gathering opinions at events through playful interaction with physical objects.
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