“Get in the Zone: The Psychology of Video-Game Design"

“Get in the Zone: The Psychology of Video-Game Design"

15 Qs

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“Get in the Zone: The Psychology of Video-Game Design"

“Get in the Zone: The Psychology of Video-Game Design"

Assessment

Quiz

English, others

Practice Problem

Medium

CCSS
RI.1.5, RI.4.2, RL.11-12.8

+43

Standards-aligned

Created by

Kristen Noy

Used 17+ times

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15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author includes the section title “Challenge” to show —

why video games require skill in order to be finished

why people try to quickly complete the challenges in a video game

why people purchase so many different types of video games

why video games increase in difficulty as players become more skilled

Tags

CCSS.RI.1.5

CCSS.RI.2.5

CCSS.RI.K.5

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which phrase from paragraph 4 help the reader understand the meaning of effortless?

a flow state

performance is automatic

wholly focused

this state of mind

Tags

CCSS.RI.8.4

CCSS.RI.K.4

CCSS.RL.3.4

CCSS.RL.4.4

CCSS.RL.6.4

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In paragraph 3, the author introduces the idea of “flow” in order to ____________

encourage readers to try different kinds of video games

explain why some video games are better than others

show how creators of video games work together

describe a strategy used by successful players of video games

Tags

CCSS.RI.4.2

CCSS.RI.6.2

CCSS.RL.1.2

CCSS.RL.4.2

CCSS.RL.5.2

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Select a sentence below that SHOULD NOT be included in a summary about the article?

To keep video game players in the zone, the game must have challenges, keep the player's focus, and provide them with rewards.

In the article, the author describes how video games with dragons are often difficult to beat.

One-way video game players become immersed in a game is with challenges that are not too easy or too difficult.

When a player is in a state of flow, they don't have to think about what they're doing because it becomes automatic.

Tags

CCSS.RI. 9-10.2

CCSS.RI.11-12.2

CCSS.RI.5.9

CCSS.RI.8.2

CCSS.RL.9-10.2

5.

MULTIPLE SELECT QUESTION

1 min • 1 pt

Read the inference below.

Good Video Games require more than just a fun adventure and unique characters.

Which two pieces of evidence from the article support the inference?

In order to keep us in the zone, games have to increase their level of difficulty at precisely the same rate at which players improve their level of skill.

That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on  one or two things at a time

Fighting the dragon should be fun, but we need a reason to keep trying too.

the best designers keep us in the zone by steering our attention, like movie directors, from one challenge to the next-we're simply along for the ride.

Imagine your brain is like a backpack. If it's filled to the top with just the skills required for the game, there's no room left for any distractions. 

Tags

CCSS.RI.4.8

CCSS.RI.6.1

CCSS.RI.7.8

CCSS.RL.4.5

CCSS.RL.7.1

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the purpose of the bulleted points in the final section?

They give readers advice about how to play video games better and enjoy them more.

They summarize the kinds of rewards that players of video games like best.

They present the main points regarding “flow.”

They list and rate several popular video games.

Tags

CCSS.RI.1.5

CCSS.RI.2.5

CCSS.RI.K.5

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

1. True or False: Simple video games are more likely to put you “in the zone.”

True
False

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