Y10 - CY3 - L6 - Software Robustness Quiz

Y10 - CY3 - L6 - Software Robustness Quiz

9th Grade

16 Qs

quiz-placeholder

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Y10 - CY3 - L6 - Software Robustness Quiz

Y10 - CY3 - L6 - Software Robustness Quiz

Assessment

Quiz

Computers

9th Grade

Hard

Created by

Paul Meehan

FREE Resource

16 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does it mean for software to be robust?

It is easy to use.

It is difficult to break and has no vulnerabilities.

It is inexpensive to develop.

It has a user-friendly interface.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one way software could fail?

If it is too expensive.

If it runs into an error.

If it is not user-friendly.

If it is developed quickly.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should software developers do to ensure their software is robust?

Develop the software quickly.

Test the software thoroughly before release.

Make the software user-friendly.

Reduce the cost of software development.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of validation in software development?

To make the software user-friendly.

To prevent the wrong kind of data or unexpected inputs from being handled by the program.

To reduce the cost of software development.

To speed up the development process.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should software developers do during production to ensure robustness?

Skip testing to save time.

Iteratively test their software.

Focus only on the user interface.

Reduce the number of features.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an example of a mistake that could cause software to fail?

Typing the wrong kind of data.

Using a user-friendly interface.

Reducing the cost of development.

Developing the software quickly.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of software developers in ensuring robust software?

To make the software inexpensive.

To aim to make the software as robust as possible.

To focus only on the design.

To reduce the number of features.

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