CSD Unit 3 - Games and Animation Assessment

CSD Unit 3 - Games and Animation Assessment

8th Grade

20 Qs

quiz-placeholder

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CSD Unit 3 - Games and Animation Assessment

CSD Unit 3 - Games and Animation Assessment

Assessment

Quiz

Computers

8th Grade

Medium

Created by

Patrick Trejo

Used 2+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

You want to create a variable to store how loud the music is playing on your cell phone. Which of the following would be the best variable name?

a

volume

loudest

silent

Answer explanation

Content: Unit 3 Lesson 5

volume is the most meaningful name. loudest and silent are possible values for how loud the music is playing, but they are not good variable names.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The program below attempts to draw a crab with a blue background. What change needs to be made so that it works correctly?

Move background("blue"); to the end of the program

Move drawSprites(); to the end of the program

  Rename the variable sprite to crab

No change, the program already works

Answer explanation

Content: Unit 3 Lesson 7

drawSprites() should be called after all the sprites have been created.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The program below attempts to draw a blue rectangle but does not work as intended. What change needs to be made for the blue rectangle to be drawn?

drawRect; should be at the end of the program

fill("blue"); should be moved outside of the function and after drawRect;

fill("blue"); should be moved outside of the function and before drawRect;

drawRect; should be drawRect();

Answer explanation

Content: Unit 3 Lesson 24

Whenever you want to use a function you need to call it by its name. To do this you just write the name of the function followed by parentheses.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Given the functions below, write a program that will draw the scene on the right.

Media Image
Media Image
Media Image
Media Image

Answer explanation

Content: Unit 3 Lesson 24

Since the background is yellow, drawBackground() must be called. Since the red rectangle is on top of the green ellipse, drawTwo() is called after drawOne().

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The program below draws the scene on the right, but you want the rectangle to be further to the right. How can you change the code to achieve this?

Call .moveRight()

Add a line of code to change rect.x = 100;

Update the first argument of rect() to 100

D.   No change needed: the rectangle is animated to move right

Answer explanation

Content: Unit 3 Lesson 4

The first parameter of rect() is the x-location. By increasing the x-location to 100, the rectangle will be further right.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Describe what will happen in the following program.

When the right mouse button is pressed, the sprite moves to the right. When the left arrow key is pressed, it rotates.

When the left mouse button is pressed, the sprite rotates. When the right arrow key is pressed, it moves to the right.

When both the left mouse button and right arrow key are pressed, the sprite rotates and moves to the right.

When the left mouse button is pressed, the sprite rotates. When the right arrow key is pressed, it moves to the right. When the left arrow key is pressed, it moves to the left.

Answer explanation

Content: Unit 3 Lesson 15, 16

7.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Which of the following programs correctly draws a rectangle at a random x position? (Select two)

Media Image
Media Image
Media Image
Media Image

Answer explanation

Content: Unit 3 Lesson 6

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