
CSD Unit 3 - Games and Animation Assessment
Authored by Patrick Trejo
Computers
8th Grade
Used 4+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
You want to create a variable to store how loud the music is playing on your cell phone. Which of the following would be the best variable name?
a
volume
loudest
silent
Answer explanation
Content: Unit 3 Lesson 5
volume is the most meaningful name. loudest and silent are possible values for how loud the music is playing, but they are not good variable names.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The program below attempts to draw a crab with a blue background. What change needs to be made so that it works correctly?
Move background("blue"); to the end of the program
Move drawSprites(); to the end of the program
Rename the variable sprite to crab
No change, the program already works
Answer explanation
Content: Unit 3 Lesson 7
drawSprites() should be called after all the sprites have been created.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The program below attempts to draw a blue rectangle but does not work as intended. What change needs to be made for the blue rectangle to be drawn?
drawRect; should be at the end of the program
fill("blue"); should be moved outside of the function and after drawRect;
fill("blue"); should be moved outside of the function and before drawRect;
drawRect; should be drawRect();
Answer explanation
Content: Unit 3 Lesson 24
Whenever you want to use a function you need to call it by its name. To do this you just write the name of the function followed by parentheses.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Given the functions below, write a program that will draw the scene on the right.
Answer explanation
Content: Unit 3 Lesson 24
Since the background is yellow, drawBackground() must be called. Since the red rectangle is on top of the green ellipse, drawTwo() is called after drawOne().
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The program below draws the scene on the right, but you want the rectangle to be further to the right. How can you change the code to achieve this?
Call .moveRight()
Add a line of code to change rect.x = 100;
Update the first argument of rect() to 100
D. No change needed: the rectangle is animated to move right
Answer explanation
Content: Unit 3 Lesson 4
The first parameter of rect() is the x-location. By increasing the x-location to 100, the rectangle will be further right.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Describe what will happen in the following program.
When the right mouse button is pressed, the sprite moves to the right. When the left arrow key is pressed, it rotates.
When the left mouse button is pressed, the sprite rotates. When the right arrow key is pressed, it moves to the right.
When both the left mouse button and right arrow key are pressed, the sprite rotates and moves to the right.
When the left mouse button is pressed, the sprite rotates. When the right arrow key is pressed, it moves to the right. When the left arrow key is pressed, it moves to the left.
Answer explanation
Content: Unit 3 Lesson 15, 16
7.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Which of the following programs correctly draws a rectangle at a random x position? (Select two)
Answer explanation
Content: Unit 3 Lesson 6
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