
GM2 - GameMaker Expect Task
Authored by Mike Roberts
Computers
8th Grade
Used 13+ times

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12 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the term for bringing an image to life by programming it to move, shoot, or do anything you need it to?
Asset Browser
Sprite
Programming
Actions
Answer explanation
The term for bringing an image to life by programming it to move, shoot, or perform actions is called 'Actions'.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a two-dimensional image or animation called?
Room
Sprite
Layers
Event Loop
Answer explanation
A two-dimensional image or animation is called a Sprite.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a screen (level) within your game where you can place object instances and sprites to make your game?
Room
Asset Browser
Collision
X and Y
Answer explanation
In a game, a screen (level) where you can place object instances and sprites is called a Room.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Where can you add everything that your game requires to run, including a game room, sprites, objects, sounds, and a number of other things?
Programming
Asset Browser
Event Loop
Layers
Answer explanation
In the Asset Browser, you can add all the necessary elements for your game, such as game rooms, sprites, objects, and sounds, making it the correct choice for this question.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a "copy" of an object that is placed in a room?
Instances
Actions
Layers
Collision
Answer explanation
A 'copy' of an object placed in a room is referred to as 'Instances'. Instances are duplicates of an object that can be manipulated independently.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the process of writing instructions that a computer can understand and follow to achieve a task?
Event Loop
Programming
X and Y
Actions
Answer explanation
Programming is the process of writing instructions that a computer can understand and follow to achieve a task.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a pre-coded building block that is placed in an event when using GML Visual?
Layers
Collision
Actions
Event Loop
Answer explanation
A pre-coded building block placed in an event when using GML Visual is the Event Loop, which controls the flow of events and actions within the game.
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