GM2 - GameMaker Expect Task

GM2 - GameMaker Expect Task

8th Grade

12 Qs

quiz-placeholder

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GM2 - GameMaker Expect Task

GM2 - GameMaker Expect Task

Assessment

Quiz

Computers

8th Grade

Hard

Created by

Mike Roberts

Used 13+ times

FREE Resource

12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term for bringing an image to life by programming it to move, shoot, or do anything you need it to?

Asset Browser

Sprite

Programming

Actions

Answer explanation

The term for bringing an image to life by programming it to move, shoot, or perform actions is called 'Actions'.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a two-dimensional image or animation called?

Room

Sprite

Layers

Event Loop

Answer explanation

A two-dimensional image or animation is called a Sprite.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a screen (level) within your game where you can place object instances and sprites to make your game?

Room

Asset Browser

Collision

X and Y

Answer explanation

In a game, a screen (level) where you can place object instances and sprites is called a Room.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Where can you add everything that your game requires to run, including a game room, sprites, objects, sounds, and a number of other things?

Programming

Asset Browser

Event Loop

Layers

Answer explanation

In the Asset Browser, you can add all the necessary elements for your game, such as game rooms, sprites, objects, and sounds, making it the correct choice for this question.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a "copy" of an object that is placed in a room?

Instances

Actions

Layers

Collision

Answer explanation

A 'copy' of an object placed in a room is referred to as 'Instances'. Instances are duplicates of an object that can be manipulated independently.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the process of writing instructions that a computer can understand and follow to achieve a task?

Event Loop

Programming

X and Y

Actions

Answer explanation

Programming is the process of writing instructions that a computer can understand and follow to achieve a task.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a pre-coded building block that is placed in an event when using GML Visual?

Layers

Collision

Actions

Event Loop

Answer explanation

A pre-coded building block placed in an event when using GML Visual is the Event Loop, which controls the flow of events and actions within the game.

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