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Game Design Unit 4 Formative

Authored by rochelle Bundy

Other

6th - 8th Grade

Game Design Unit 4 Formative
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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Jamie is designing a game where the player uses a console to virtually hit a tennis ball in a match. However, the ball's bounce is not realistic because the ball does not lose momentum when it's been hit. What principle of animation should Jamie work on?

Arcing

Anticipation

Appeal

Easing in and out

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Wesley just downloaded a new game to play. The first thing that he notices is that the game uses very dark lighting and dark colors. He immediately feels a bit nervous, but also intrigued. What aspect of the game is Wesley noticing?

Mechanics

Dynamics

Aesthetics

Levels

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Mikayla is sketching out a design for a game she's creating. Which of the following is NOT one of the shapes that Mikayla should use in her design?

Square

Circle

Triangle

Hexagon

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Khalid wants to incorporate anticipation into the game he's creating in Scratch. Which of the following would best show anticipation?

Cause his main character's cape to flow behind him in the wind.

Have his main character bend his knees before diving into a lake.

The main character stubs his toe, causing the toe to grow three times it's normal size.

Use one color in the design of his main character's costume.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is true?

Game designers often use sound as feedback.

Dynamic audio is usually confusing to the player and should be avoided.

Audio in a game is usually a distraction.

The more sounds you can add to a game, the better.

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