Tech in Activity Learning

Tech in Activity Learning

12th Grade

10 Qs

quiz-placeholder

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Tech in Activity Learning

Tech in Activity Learning

Assessment

Quiz

Education

12th Grade

Practice Problem

Easy

Created by

Korrakod Panpoom

Used 1+ times

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can technology enhance activity-based learning?

By providing interactive simulations, virtual reality experiences, gamified learning platforms, online collaboration tools, and personalized learning algorithms.

By promoting individual learning without collaboration

By limiting access to educational resources

By encouraging passive learning through lectures

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role does virtual reality play in activity-based learning?

Virtual reality is only used for entertainment purposes in education

Virtual reality has no impact on activity-based learning

Virtual reality enhances engagement, retention, and understanding of concepts through hands-on practice in a simulated environment.

Virtual reality makes learning more difficult and confusing

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can students use technology to create interactive learning experiences?

By using carrier pigeons to deliver messages

By utilizing educational apps, online platforms, virtual reality simulations, and interactive whiteboards.

By relying on telepathy to share information

By sending smoke signals to communicate

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Discuss the importance of incorporating technology in hands-on activities.

Incorporating technology in hands-on activities is unnecessary and time-consuming.

Technology in hands-on activities improves engagement, real-world application, critical thinking, and digital readiness.

Hands-on activities should be kept separate from technology to avoid distractions.

Technology hinders creativity and innovation in hands-on activities.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some examples of educational apps that support activity-based learning?

Duolingo

Google Docs

Microsoft Excel

Kahoot, Quizlet, Seesaw

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain how technology can personalize the learning experience in activity-based learning.

By tracking progress, providing adaptive feedback, offering customized content, and enabling interactive simulations.

By providing generic, one-size-fits-all content

By discouraging collaboration among students

By limiting access to resources

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does technology help in tracking and assessing student progress in activity-based learning?

Technology hinders student progress by creating distractions

Technology only provides general feedback without specifics

Technology is not reliable in tracking student engagement

Technology provides real-time data on student engagement, completion rates, and performance, allowing educators to identify areas of struggle and customize instruction.

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