
Gamificacion
Quiz
•
Other
•
2nd Grade
•
Practice Problem
•
Hard
Adelaida Colque
FREE Resource
Enhance your content in a minute
10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is gamification?
Gamification is the study of video game development.
Gamification is the act of playing games professionally.
Gamification is the application of game-design elements and principles in non-game contexts to engage users and solve problems.
Gamification is the process of removing games from a system.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can gamification be used in education?
By incorporating game elements such as points, badges, and leaderboards into learning activities to increase engagement and motivation among students.
Using virtual reality headsets for all students
Replacing traditional exams with video game challenges
Assigning extra homework as a reward for participation
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are some examples of gamification in everyday life?
Shopping lists, Social media platforms, Weather apps
Loyalty programs, fitness apps, educational apps
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the benefits of gamification?
Reduced productivity and problem-solving skills
Decreased engagement and motivation
The benefits of gamification include increased engagement, motivation, learning, productivity, enhanced problem-solving skills, teamwork promotion, and a sense of accomplishment.
Limited learning opportunities
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are some common game elements used in gamification?
points, badges, leaderboards, levels, challenges, rewards, feedback, progress tracking
quests
avatars
coins
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can gamification improve engagement?
By incorporating game elements such as points, badges, leaderboards, and rewards into non-game contexts.
By ignoring user feedback and preferences
By making the tasks more complex and difficult
By removing all incentives for participation
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the potential drawbacks of gamification?
Over-reliance on extrinsic rewards, potential for creating a competitive environment, risk of diminishing intrinsic motivation, and reinforcing negative behaviors.
Limited applicability to certain industries
Lack of engagement from participants
Difficulty in measuring the effectiveness
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