Gamificacion

Gamificacion

2nd Grade

10 Qs

quiz-placeholder

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Gamificacion

Gamificacion

Assessment

Quiz

Other

2nd Grade

Hard

Created by

Adelaida Colque

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification?

Gamification is the study of video game development.

Gamification is the act of playing games professionally.

Gamification is the application of game-design elements and principles in non-game contexts to engage users and solve problems.

Gamification is the process of removing games from a system.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can gamification be used in education?

By incorporating game elements such as points, badges, and leaderboards into learning activities to increase engagement and motivation among students.

Using virtual reality headsets for all students

Replacing traditional exams with video game challenges

Assigning extra homework as a reward for participation

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some examples of gamification in everyday life?

Shopping lists, Social media platforms, Weather apps

Loyalty programs, fitness apps, educational apps

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the benefits of gamification?

Reduced productivity and problem-solving skills

Decreased engagement and motivation

The benefits of gamification include increased engagement, motivation, learning, productivity, enhanced problem-solving skills, teamwork promotion, and a sense of accomplishment.

Limited learning opportunities

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some common game elements used in gamification?

points, badges, leaderboards, levels, challenges, rewards, feedback, progress tracking

quests

avatars

coins

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can gamification improve engagement?

By incorporating game elements such as points, badges, leaderboards, and rewards into non-game contexts.

By ignoring user feedback and preferences

By making the tasks more complex and difficult

By removing all incentives for participation

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the potential drawbacks of gamification?

Over-reliance on extrinsic rewards, potential for creating a competitive environment, risk of diminishing intrinsic motivation, and reinforcing negative behaviors.

Limited applicability to certain industries

Lack of engagement from participants

Difficulty in measuring the effectiveness

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