Game Design 2B - Exam Prep

Game Design 2B - Exam Prep

9th Grade

25 Qs

quiz-placeholder

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Game Design 2B - Exam Prep

Game Design 2B - Exam Prep

Assessment

Quiz

Computers

9th Grade

Practice Problem

Hard

Created by

Sean Murphy

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25 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Micah is playing a multiplayer game and has scored six points; his opponent has scored three points. What term would a game designer use to describe what is going on in the game at this point in time?

game panel

rule

game state

scenario

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Raj has written his game’s code such that it’s impossible for the player avatar to pass through a magical “wall of force” created by an enemy mage unless the player possesses a magical “ring of free movement.” The code Raj has written is fundamentally creating what?

a scenario

a contract

a rule

a game state

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A change in a game’s ____ will often directly cause a change in the game’s ____.

a. scenario, rule

b. rule, state

c. state, contract

d. contract, scenario

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an example of a game rule?

the conditions for winning a level

the path of an enemy patrol

a day/night cycle

turning on a console to play a game

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an example of a game mechanic?

The game ending when you run out of hit points

Games ending in a tie if the timer runs out

Trampoline blocks making the player jump higher

Approaching a magic shed to move to the next level

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the best description of a system where enemies become alert and then pursue and attack the player when a player avatar approaches them?

It's a game mechanic.

It's a game rule.

It's neither a mechanic nor a rule.

It's both a mechanic and a rule.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What common game mechanic is used to keep players engaged over time in role-playing games?

Punishing the player harshly for failure

Leveling up and learning new abilities and skills

Creating elaborate jumping puzzles

Randomizing weapon shop content

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