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Social Networking and Gamification

Authored by Victoria Brown

Computers

Professional Development

Used 1+ times

Social Networking and Gamification
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one benefit of using social networking in the classroom?

Increased engagement

Less interaction

Reduced collaboration

Limited communication

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does gamification personalize learning?

By providing standard feedback

By adapting to individual learning paces

  • By ignoring student progress

By limiting student choices

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is best for creating a collaborative online space for students?

Google Classroom

Microsoft Word

Excel

Photoshop

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an important ethical consideration when using social networking in the classroom?

Ignoring student privacy

Protecting student data

Sharing personal information freely

Allowing unrestricted access

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is digital citizenship?

Using technology to cheat

Avoiding technology use

Responsible and respectful online behavior

Sharing passwords

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can teachers ensure safe use of social media in the classroom?

Allowing unrestricted use

Avoiding monitoring

Ignoring student activity

Setting clear guidelines

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is parental involvement important in using social media for learning?

To reinforce guidelines at home

To limit student access

To promote online games only

To discourage technology use

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