
Social Networking and Gamification
Authored by Victoria Brown
Computers
Professional Development
Used 1+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one benefit of using social networking in the classroom?
Increased engagement
Less interaction
Reduced collaboration
Limited communication
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does gamification personalize learning?
By providing standard feedback
By adapting to individual learning paces
By ignoring student progress
By limiting student choices
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is best for creating a collaborative online space for students?
Google Classroom
Microsoft Word
Excel
Photoshop
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is an important ethical consideration when using social networking in the classroom?
Ignoring student privacy
Protecting student data
Sharing personal information freely
Allowing unrestricted access
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is digital citizenship?
Using technology to cheat
Avoiding technology use
Responsible and respectful online behavior
Sharing passwords
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can teachers ensure safe use of social media in the classroom?
Allowing unrestricted use
Avoiding monitoring
Ignoring student activity
Setting clear guidelines
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is parental involvement important in using social media for learning?
To reinforce guidelines at home
To limit student access
To promote online games only
To discourage technology use
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