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Gamification

Authored by Busola Onisesi

Computers

5th Grade

Used 1+ times

Gamification
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a core element of successful gamification for learning?

Clearly defined learning objectives

Unrealistic difficulty level

Immediate feedback and rewards

Points, badges, and leaderboards

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification can be used to assess:

Only basic knowledge and recall

A wider range of skills than traditional methods

Solely memorization and rote learning

Is not suitable for assessment purposes

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When designing a gamified activity, it's important to:

Focus solely on extrinsic motivation

Ensure the difficulty level is incredibly challenging

Align the game elements with the learning objectives

Limit the activity to a single learning style

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification can be a powerful tool for:

Increasing student boredom and disengagement

Encouraging healthy competition and collaboration

Replacing traditional teaching methods entirely

Only motivating younger students

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT typically used as a gamification element?

Narrative and storytelling

Immediate feedback and progress tracking

Open-ended questions and complex problem-solving

Levels, badges, and leaderboards

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Understanding student learning styles is important for:

Tailoring gamified activities to cater to different needs

Only necessary for younger students

Not relevant to gamification design

Ensuring students all learn the same way

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which learning style benefits from games with images, diagrams, and graphic organizers?

Auditory learners

Kinesthetic learners

Read/Write learners

Visual learners

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