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TSI Lesson 11

Authored by TIMOTHY HARWELL

English

9th - 12th Grade

Used 4+ times

TSI Lesson 11
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25 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The main idea of the passage is that prosthetic limbs


are needed primarily by veterans of war who have had limbs amputated

are now designed using computer technology

have not changed much over time

have traditionally been affordable only by the very wealthy

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author uses the term “realistic” to indicate that modern prosthetic limbs

are created to stimulate the natural movement of human limbs

are built using actual human limbs

are practical rather than theoretical

are more utilitarian than easier prosthetic limbs

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The passage implies that the Artificial Limb Program

supplied veteran amputees with prosthetics that were very similar to those used by ancient Egyptians.

was established by the United States military to serve injured veterans

was originally focused on helping civilians but redirected following World War II

was created because there was a great need for prosthetic limbs following World War II

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author’s tone can best be described as

informative

energetic

disdainful

inquisitive

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author’s tone can best be described as

entertaining

hostile

instructive

persuasive

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

All of the following statements are true about Computer Science EXCEPT

There was steep learning curve to build the game.

It was launched on over 1500 machines simultaneously.

It was an adaptation of Spacewar!

It was a failure.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The main idea of the passage is that

Computer Science successfully monetized video games.

Bushnell and Dabney impinged on the intellectual property rights of the creators of Spacewar!

Computer Science, though ultimately unsuccessful, broke new barriers in the arcade industry.

Arcade games are most successful when they are easy to learn.

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