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Virtual Reality in Education

Authored by A/P HIMALAH

Instructional Technology

University

Used 4+ times

Virtual Reality in Education
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10 questions

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1.

REORDER QUESTION

2 mins • 1 pt

Reorder the following historical milestones of immersive media.

CAVE Systems

Sensorama

Pokemon Go

Sword of Damocles

Microsoft Kinect

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is immersive media?

Media that is only used for entertainment

Media that involves traditional textbook learning

Media that includes virtual reality, augmented reality, and mixed reality applications in educational contexts

Media used exclusively for audio learning

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

True or False: VR can be used for virtual field trips to places that are otherwise difficult to visit in real life.

TRUE

FALSE

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which of the following is NOT a component of virtual reality (VR)?

Headsets

Controllers

Augmented Reality Glasses

Immersive Environments

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What theoretical framework is associated with VR's effectiveness in creating a sense of "being there"?

Gamification

Presence

Interactivity

Accessibility

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is a primary benefit of using VR in education for experiential learning?

It provides a virtual escape from reality.

It is a cost-effective solution for all educational problems.

It allows students to experience complex or hazardous environments safely.

It replaces traditional learning completely.

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

True or False: Augmented Reality (AR) involves overlaying digital information on the real world.

TRUE

FALSE

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