
Latihan 3
Authored by Riza Firdaus
Computers
10th Grade
Used 8+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
3 mins • 3 pts
Tahapan dalam menyelesaikan suatu masalah adalah :
Masalah – Model – Algoritma – Program – Eksekusi – Hasil
Masalah – Pseudocode – Flowchart – Program – Eksekusi – Hasil
Masalah – Algoritma – Flowchart – Program – Eksekusi – Hasil
Masalah – Model – Algoritma – Eksekusi – Hasil
2.
MULTIPLE CHOICE QUESTION
3 mins • 3 pts
Dalam menyusun suatu program, langkah pertama yang harus dilakukan adalah :
Membeli Komputer
Membuat Program
Membuat Algoritma
Proses
3.
MULTIPLE CHOICE QUESTION
3 mins • 3 pts
Pseudocode yang digunakan pada penulisan algoritma dapat berupa :
Bahasa Latin
Bahasa Pemrograman
Bahasa Inggris
Bahasa Astral
4.
MULTIPLE CHOICE QUESTION
3 mins • 3 pts
Diberikan algoritma : Apabila warna merah maka jadi hijau. Apabila warna hijau maka jadi putih, selain warna merah dan hijau maka jadi ungu. Jika kondisi input warna adalah hitam, maka warna jadi :
Hijau
Ungu
Putih
Merah
5.
MULTIPLE CHOICE QUESTION
3 mins • 3 pts
Apabila a=5, b = 10, maka jika diberikan instruksi
a=b;
b=a akan mengakibatkan :
a=10, b=10
a=10 , b=0
a=10, b=5
a=0 , b=5
6.
MULTIPLE CHOICE QUESTION
3 mins • 3 pts
Simbol flowchart yang digunakan sebagai awal dan akhir suatu proses adalah….
Decision
Terminal
Preparation
Infut
7.
MULTIPLE CHOICE QUESTION
3 mins • 3 pts
Simbol Flowcahart yang digunakan untuk penghubung dalam satu halaman yang sama adalah ……
Simbol Konektor On-Geer
Simbol Konektor On-Age
Simbol Konektor On-Page
Simbol Konektor On-Peir
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