Gamifying Learning Quiz

Gamifying Learning Quiz

Professional Development

10 Qs

quiz-placeholder

Similar activities

Quiz 2

Quiz 2

University - Professional Development

10 Qs

Advanced Test 😀

Advanced Test 😀

Professional Development

11 Qs

L1 Functional Skills with Language Support Revision

L1 Functional Skills with Language Support Revision

Professional Development

12 Qs

PHRASAL VERBS

PHRASAL VERBS

Professional Development

14 Qs

Past tense

Past tense

Professional Development

10 Qs

REVIEW NF1 SOUND AND RADIO

REVIEW NF1 SOUND AND RADIO

Professional Development

15 Qs

Present perfect Vs. Present Perfect Continuous

Present perfect Vs. Present Perfect Continuous

8th Grade - Professional Development

12 Qs

CIE Culture

CIE Culture

Professional Development

10 Qs

Gamifying Learning Quiz

Gamifying Learning Quiz

Assessment

Quiz

English

Professional Development

Practice Problem

Hard

Created by

LAMI MUSA

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary objective of gamification in education?

To increase competition among students

To enhance engagement and motivation

To reduce the need for assessments

To eliminate traditional teaching methods

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a benefit of gamification?

Increased engagement

Provision of feedback

Decreased retention

Ownership of learning

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in the process of gamifying learning?

Choosing rewards and incentives

Designing challenges

Integrating gamification into content

Setting clear objectives

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is mentioned as a resource for gamification?

Microsoft Teams

Edpuzzle

Google Classroom

Zoom

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the term 'gamification' refer to?

Using games exclusively for teaching

Integrating game-like elements into learning experiences

Eliminating traditional assessments

Creating competitive environments in classrooms

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which psychological principle does gamification tap into?

Behaviorism

Cognitive dissonance

Intrinsic motivation

Extrinsic motivation

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the tips for successful gamification?

Balance fun and learning

Focus solely on rewards

Avoid collaboration

Make games overly complex

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?