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Game Prog 2 - Unity Concepts

Authored by Dolly Untal

Computers

University

Used 14+ times

Game Prog 2 - Unity Concepts
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25 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a commonly accepted 3D object file format in Unity?

.obj

.wav

.fbx

.avi

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an advantage of the new Input System in Unity?

It simplifies the coding process by reducing the need for input mapping

It has fewer compatibility issues with older hardware

It supports a wider range of input devices and complex input configurations

It automatically handles network synchronization of inputs

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is mouse movement typically handled in the legacy Input Manager?

Input.GetKeyDown

Input.GetAxis

Input.GetButton

Input.GetTouch

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Vector3 structure represent in Unity?

A two-dimensional vector for UI elements

The direction of a light source in 3D space

A three-dimensional vector or point in 3D space

The position of a camera relative to the player

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which method is used to move an object forward in Unity using Vector3?

transform.Rotate

transform.LookAt

transform.Translate

transform.localScale

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What component must be added to a GameObject to enable physics interactions in Unity?

MeshRenderer

Collider

RigidBody3D

Light

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are "states" in an Animator Controller?

The lighting conditions within a scene

Individual animations or actions like idle, walk, or run

Different levels of physics interactions

Specific UI elements within a game

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