2.1 CCEA DT Software Design and End User Interaction

2.1 CCEA DT Software Design and End User Interaction

11th Grade

15 Qs

quiz-placeholder

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2.1 CCEA DT Software Design and End User Interaction

2.1 CCEA DT Software Design and End User Interaction

Assessment

Quiz

Computers

11th Grade

Medium

Used 2+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who is considered the "end user" in software development?

a. The software designer

b. The development team

c. The person who will use the finished software

d. The project manager

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of producing design specifications?

a. To impress stakeholders

b. To guide the development team

c. To increase project costs

d. To delay the project timeline

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When does the investigation of end user needs typically occur?

a. After the system is completed

b. During the testing phase

c. Before the development team starts production

d. Only if problems arise

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a prototype in software development?

a. The final version of the software

b. A working model of a design for testing

c. A written description of the software

d. The user manual

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of a prototype in software development?

a. To replace the final product

b. To showcase the developer's skills

c. To support discussions between end users and developers

d. To finalize the budget

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In a prototype, which of the following is typically NOT included?

a. Layout of the system interface

b. Simulated operations

c. Processing of real input data

d. Visual representation of the design

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is evolutionary prototyping?

a. A process where prototypes are discarded after each iteration

b. A method where the entire design is prototyped and evolves based on feedback

c. A technique used only for biological software systems

d. A way to avoid user feedback

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