Gamification in Online Learning

Passage
•
Education
•
12th Grade
•
Easy
Matthew Kennedy
Used 2+ times
FREE Resource
16 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • Ungraded
How strongly do you agree with the following statement:
Duolingo is an effective way of learning
not at all
somewhat
agree
strongly agree
2.
MULTIPLE CHOICE QUESTION
30 sec • Ungraded
How strongly do you agree with the following statement:
Duolingo was engaging and motivated me to continue to learn
Not at all
Somewhat
Agree
Strongly agree
3.
MULTIPLE CHOICE QUESTION
30 sec • Ungraded
How strongly do you agree with the following statement:
Duolingo has motivated me top continue to learn
Not at all
Somewhat
Agree
Strongly agree
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which educational game is mentioned as an early example of gamification in education?
Minecraft
The Oregon Trail
Fortnite
SimCity
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What elements do e-learning programs incorporate to increase interest in learning?
Lectures and textbooks
Points, badges, and leaderboards
Exams and quizzes
Group projects and presentations
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to Ratinho and Martins (2023), what does gamification cater to in the learning process?
Students' need for passive learning
Students' need for active participation and critical thinking
Teachers' need for control over the classroom
Parents' need for monitoring their children
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What percentage of people aged 5-15 years have played some form of digital games according to the Digital Australia Report 2018?
50%
65%
75%
90%
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