How strongly do you agree with the following statement?
Duolingo is an effective way of learning
Implications of gamification in online learning
Quiz
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Education
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University
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Medium
Matthew Kennedy
Used 1+ times
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15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • Ungraded
How strongly do you agree with the following statement?
Duolingo is an effective way of learning
Not at all
Somewhat
Agree
Strongly Agree
2.
MULTIPLE CHOICE QUESTION
30 sec • Ungraded
How strongly do you agree with the following statement?
Duolingo was engaging and motivated me to continue to learn
Somewhat
Not at all
Strongly agree
Agree
3.
MULTIPLE CHOICE QUESTION
30 sec • Ungraded
How strongly do you agree with the following statement?
Duolingo has motivated me top continue to learn
Strongly Agree
Agree
Somewhat
Not at all
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which educational game is mentioned in Part 1 as an early example of gamification in education?
Minecraft
Oregon Trail
Fortnight
SimCity
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What elements do e-learning programs incorporate to increase interest in learning?
Lectures and textbooks
Exams and quizzes
Points badges and leaderboards
Group projects and presentations
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to Ratinho and Martins (2023), what does gamification cater to in the learning process?
Students' need for passive learning
Parents' need for monitoring their children
Teachers' need for control over the classroom
Students' need for active participation and critical thinking
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What percentage of people aged 5-15 years have played some form of digital games according to the Digital Australia Report 2018?
90%
20%
100%
85%
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