Understanding Lumen's Lighting Features

Quiz
•
Computers
•
11th Grade
•
Medium
Emily Chard
Used 2+ times
FREE Resource
13 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
What is the primary function of Lumen in dynamic global illumination?
To pre-bake lightmaps for static scenes
To allow real-time light bouncing and updates as objects and light sources move
To create static shadows in outdoor environments
To enhance sound propagation in virtual environments
2.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
What feature of Lumen is crucial for achieving realistic lighting in scenes with bright surfaces?
Limited diffuse bounces
Infinite diffuse bounces
Static lightmaps
Pre-baked shadows
3.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
How does Lumen handle reflections on smooth surfaces?
By using pre-baked reflection maps
By ignoring specular reflections
By handling indirect specular reflections
By using only direct lighting
4.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
What is the advantage of Lumen's ability to propagate lighting from emissive materials?
It requires additional computational cost
It eliminates the need for any lighting
It does so without additional computational cost
It only works with natural light sources
5.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
What does Lumen's sky shadowing feature achieve in indoor environments?
It makes them appear brighter than outdoor environments
It makes them appear darker compared to outdoor environments
It eliminates shadows entirely
It only affects outdoor lighting
6.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
What is a key benefit of Lumen's scalability?
It only works for small-scale projects
It is limited to large environments
It works across a wide range of scales, from small details to large environments
It is only suitable for indoor scenes
7.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
What is one of the standout features of Lumen regarding lighting updates?
It requires manual updates for each light source
It updates lighting in real-time, eliminating the need for pre-baked lightmaps
It only updates lighting during scene transitions
It uses static lighting for all scenes
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