Exploring the Mathematics Behind Pixar Animation

Exploring the Mathematics Behind Pixar Animation

Assessment

Interactive Video

Mathematics

6th - 10th Grade

Hard

Created by

Ethan Morris

Used 1+ times

FREE Resource

The video explores the role of mathematics in Pixar's animation process, focusing on geometric modeling and the subdivision technique used to create smooth curves and surfaces. Tony DeRose explains the process of splitting and averaging, and how magic numbers and Pascal's Triangle influence the smoothness of curves. Advanced techniques and the concept of limit objects are discussed, highlighting the mathematical precision required in animation. The video also touches on the historical contributions of Ed Catmull in developing these techniques.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who is the head of the research group at Pixar?

Tony DeRose

Ed Catmull

Jan Pinkava

John Lasseter

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in creating a smooth curve from a polygon?

Averaging

Splitting

Subdividing

Digitizing

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the averaging step involve in the process of creating smooth curves?

Introducing the middles of faces

Combining splitting and averaging

Repositioning points to the midpoints of their neighbors

Adding midpoints to the edges

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What additional step is required when applying the splitting and averaging process to surfaces?

Introducing edge midpoints

All of the above

Introducing the middles of faces

Using a weighted average

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if you don't pick your weights carefully in the subdivision process?

You get a fractal

You get a degree four curve

You get a smooth curve

You get a parabolic arc

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which pattern is used to pick weights for smooth curves in the subdivision process?

Fibonacci sequence

Pascal's triangle

Prime numbers

Golden ratio

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who discovered the carefully chosen weights for generating smooth objects in the limit for surfaces?

Jan Pinkava

Tony DeRose

John Lasseter

Ed Catmull

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