
Exploring the Mathematics Behind Pixar Animation

Interactive Video
•
Mathematics
•
6th - 10th Grade
•
Hard
Standards-aligned

Ethan Morris
Used 1+ times
FREE Resource
Standards-aligned
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who is the head of the research group at Pixar?
Tony DeRose
Ed Catmull
Jan Pinkava
John Lasseter
Tags
CCSS.6.G.A.3
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating a smooth curve from a polygon?
Averaging
Splitting
Subdividing
Digitizing
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the averaging step involve in the process of creating smooth curves?
Introducing the middles of faces
Combining splitting and averaging
Repositioning points to the midpoints of their neighbors
Adding midpoints to the edges
Tags
CCSS.HSF.BF.A.2
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What additional step is required when applying the splitting and averaging process to surfaces?
Introducing edge midpoints
All of the above
Introducing the middles of faces
Using a weighted average
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens if you don't pick your weights carefully in the subdivision process?
You get a fractal
You get a degree four curve
You get a smooth curve
You get a parabolic arc
Tags
CCSS.HSF.BF.A.2
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which pattern is used to pick weights for smooth curves in the subdivision process?
Fibonacci sequence
Pascal's triangle
Prime numbers
Golden ratio
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who discovered the carefully chosen weights for generating smooth objects in the limit for surfaces?
Jan Pinkava
Tony DeRose
John Lasseter
Ed Catmull
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