Computational Thinking Concepts

Computational Thinking Concepts

Assessment

Interactive Video

Created by

Jackson Turner

Computers, Education, Instructional Technology

4th - 8th Grade

Hard

The video tutorial introduces computational thinking, focusing on breaking down complex problems into simpler ones. Students will learn to write instructions to draw monsters by using decomposition, pattern location, abstraction, and algorithms. They will work in groups to create and swap instructions, fostering collaboration and understanding of computational thinking processes.

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6 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of the lesson on computational thinking?

To create a new video game

To write a set of instructions to draw a monster

To solve mathematical equations

To learn about different types of monsters

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT one of the four steps of computational thinking?

Decomposition

Pattern location

Abstraction

Implementation

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does 'decomposition' mean in the context of computational thinking?

Creating a game plan

Removing details

Writing algorithms

Finding patterns

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do students handle differences between monsters during the abstraction step?

They create new monsters

They highlight the differences

They remove the details

They ignore the differences

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the example given, what do both monsters have in common?

They both have eyes

They both have wings

They both have tails

They both have horns

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final product that students will pass to other groups?

A completed monster catalog

A list of monster names

A set of instructions with blanks for styles

A drawing of a monster