Introduction to Programming Unit Quiz

Introduction to Programming Unit Quiz

7th Grade

25 Qs

quiz-placeholder

Similar activities

Karel Adventures

Karel Adventures

7th - 12th Grade

25 Qs

Programming with Karel the Dog I

Programming with Karel the Dog I

5th - 8th Grade

27 Qs

Conditionals Code.org

Conditionals Code.org

6th - 8th Grade

21 Qs

Computer programming

Computer programming

7th - 8th Grade

21 Qs

Programming with Karel

Programming with Karel

7th - 12th Grade

25 Qs

Super Karel Control Structures

Super Karel Control Structures

6th - 9th Grade

25 Qs

Karel Programming

Karel Programming

6th - 9th Grade

25 Qs

Karel CodeHS Top Down Design

Karel CodeHS Top Down Design

7th - 12th Grade

25 Qs

Introduction to Programming Unit Quiz

Introduction to Programming Unit Quiz

Assessment

Quiz

Computers

7th Grade

Medium

Created by

Kala Griffin

Used 35+ times

FREE Resource

25 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following commands is a valid Karel command?

move

move;

move();

move()

2.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

What makes the following command an invalid Karel command? turnleft();

It should end in a colon rather than a semicolon

The l should be a capital L

It should start with a capital T

This command is correct

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is the correct way to define a turnRight function in Karel?

function turnRight() {

turnLeft();

turnLeft();

turnLeft();

}

function turnRight() {

turnRight();

turnRight();

turnRight();

}

function turnRight { turnLeft();

turnLeft();

turnLeft();

}

turnRight function() {

turnLeft();

turnLeft();

turnLeft();

}

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do we use functions in Karel programs?

Break down our program into smaller parts

Avoid repeating code

Make our program more readable

All of the above

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

If Karel starts at Street 1 and Avenue 1, facing East, where will Karel be, and what direction will Karel be facing after running the following code? (Assume the world is 10x10 in size)

A. Street 3, Avenue 1, Facing North

B. Street 1, Avenue 4, Facing North

C. Street 1, Avenue 3, Facing South

D. Street 1, Avenue 3, Facing North

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Karel starts at Street 1 and Avenue 1, facing East. After calling the stairStep function twice, where will Karel be and what direction will Karel be facing? (assume this is a SuperKarel program and the world is 10x10 in size)

Street 2, Avenue 2, Facing North

Street 3, Avenue 3, Facing East

Street 3, Avenue 3, Facing West

Street 4, Avenue 4, Facing East

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

In this code, how many times is the dance function called and how many times is it defined?

Called 1 time, defined 1 time

Called 1 time, defined 3 times

Called 3 times, defined 1 time

Called 3 times, defined 3 times

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?