Game Design Document Essentials

Game Design Document Essentials

Assessment

Interactive Video

Created by

Lucas Foster

Design, Computers, Professional Development

7th - 12th Grade

Hard

This video tutorial introduces the Game Design Document (GDD) as a crucial tool for planning game development. It compares a GDD to a construction blueprint, detailing its components such as game concepts, characters, gameplay, mechanics, and the game world. The tutorial explains how to document the game's flow, mechanics, and user interface, and emphasizes the importance of updating the GDD throughout development. It concludes with tips for creating effective GDDs and encourages practice by reviewing actual documents.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE

30 sec • 1 pt

What is the primary purpose of a Game Design Document (GDD)?

2.

MULTIPLE CHOICE

30 sec • 1 pt

Which of the following is NOT typically included in the game overview section of a GDD?

3.

MULTIPLE CHOICE

30 sec • 1 pt

In the gameplay section of a GDD, what is primarily described?

4.

MULTIPLE CHOICE

30 sec • 1 pt

What does the mechanics section of a GDD detail?

5.

MULTIPLE CHOICE

30 sec • 1 pt

What should be described in the game world section of a GDD?

6.

MULTIPLE CHOICE

30 sec • 1 pt

Which element is NOT part of the user interface (UI) in a game?

7.

MULTIPLE CHOICE

30 sec • 1 pt

What is the purpose of a heads up display (HUD) in a game?

8.

MULTIPLE CHOICE

30 sec • 1 pt

What is a development log used for in game design?

9.

MULTIPLE CHOICE

30 sec • 1 pt

Which of the following is a recommended tip for creating a GDD?

10.

MULTIPLE CHOICE

30 sec • 1 pt

What should be updated in the GDD during the development process?

Explore all questions with a free account

or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?