What is a key feature of MMORPGs that distinguishes them from traditional games?

Crash Course Games: MMORPGs

Interactive Video
•

Sophia Harris
•
Computers, Fun, Social Studies
•
7th - 12th Grade
•
Hard
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
They are played offline.
They have a definitive ending.
They are single-player games.
They lack a traditional ending.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which early text-based game inspired modern MMORPGs?
Ultima Online
Neverwinter Nights
MUD
Habitat
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was significant about Neverwinter Nights in the context of MMORPGs?
It was the first game to support guilds.
It was the first game with graphics.
It was the first modern MMORPG.
It was the first text-based game.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which MMORPG is known for having over 12 million active players at its peak?
Everquest
Ultima Online
Eve Online
World of Warcraft
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What unique event occurred in World of Warcraft that involved an in-game funeral?
A new expansion was released.
A server shutdown occurred.
A player was honored with an in-game funeral.
A new guild was formed.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What role did Dr. Eyjolfur Guomundsson play in Eve Online?
Game designer
Lead economist
Guild leader
Server administrator
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did Eve Online's economy differ from traditional game economies?
It was entirely controlled by the developers.
It was driven by player interactions.
It had no in-game currency.
It was based on real-world stock markets.
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the estimated real-world cost of the Bloodbath of B-R5RB in Eve Online?
$7,600
$1,000
$13,000
$330,000
9.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which upcoming MMORPG was noted for its use of procedural generation?
DC Universe Online
No Man's Sky
Final Fantasy Online
Guild Wars 2
10.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a core drive of humans that MMORPGs fulfill?
The urge to follow rules
The wish to explore new worlds
The need for solitude
The desire to compete
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