Exploring Graphics Primitives and Techniques

Exploring Graphics Primitives and Techniques

12th Grade

15 Qs

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Exploring Graphics Primitives and Techniques

Exploring Graphics Primitives and Techniques

Assessment

Quiz

Computers

12th Grade

Practice Problem

Easy

Created by

Dr.Chandra Sekhar

Used 1+ times

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15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a Cathode Ray Tube and how does it work?

A Cathode Ray Tube is a type of LED display.

A Cathode Ray Tube is a vacuum tube that uses electron beams to create images on a phosphorescent screen.

A Cathode Ray Tube uses liquid crystals to form images.

A Cathode Ray Tube is a solid-state device that emits light.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the difference between a Plasma display and a Liquid Crystal display.

Plasma displays have a longer lifespan than LCDs.

Plasma displays are more energy-efficient than LCDs.

Plasma displays use gas cells for light emission, while LCDs use liquid crystals and a backlight.

LCDs use gas cells for light emission, while Plasma displays use liquid crystals.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

List at least three input devices used in computer graphics.

Mouse, Graphics Tablet, Keyboard

Printer

Monitor

Speaker

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are positioning techniques in input devices?

Static positioning methods

Common positioning techniques include relative positioning, absolute positioning, and various tracking methods.

Gesture-based positioning techniques

Linear positioning only

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Describe the function of potentiometers in input techniques.

Potentiometers function as variable resistors to control input parameters by adjusting voltage levels.

Potentiometers serve as fixed resistors to maintain constant voltage levels.

Potentiometers are primarily used for data storage in electronic devices.

Potentiometers are used to amplify signals in audio equipment.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of scales and guidelines in graphical applications?

To eliminate the need for measurements in design.

To confuse users with inconsistent layouts.

To create random designs without any structure.

The purpose of scales and guidelines is to ensure accurate representation and consistency in graphical applications.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the Rubber-Band technique in graphics.

A way to animate objects by stretching them like a rubber band.

The Rubber-Band technique is a method for selecting and manipulating objects in graphics by dragging to create a bounding box.

A technique for applying textures to surfaces in graphics.

A method for creating 3D models using rubber materials.

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