
3D Graphics Concepts and Techniques
Interactive Video
•
Computers, Mathematics, Design
•
9th - 12th Grade
•
Practice Problem
•
Hard
Emma Peterson
Used 3+ times
FREE Resource
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the process of converting 3D coordinates to a 2D plane called?
3D Rendering
3D Projection
Coordinate Flattening
2D Mapping
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which type of 3D projection makes parallel lines appear parallel in the projection?
Convergent Projection
Orthographic Projection
Perspective Projection
Linear Projection
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why are triangles preferred over other shapes in 3D graphics?
They are easier to color
They require less memory
They unambiguously define a plane
They are faster to render
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main purpose of antialiasing in 3D graphics?
To smooth out jagged edges
To improve texture quality
To enhance lighting effects
To increase polygon count
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which algorithm sorts polygons from farthest to nearest to handle occlusion?
Painter's Algorithm
Scanline Rendering
Z-Buffering
Back-Face Culling
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of Z-Buffering over the Painter's Algorithm?
It doesn't need to sort polygons
It improves lighting effects
It enhances texture mapping
It requires less memory
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the simplest lighting algorithm that makes polygon boundaries noticeable?
Gouraud Shading
Phong Shading
Flat Shading
Texture Mapping
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