
Unit 1 & 2
Authored by Stacy Wright
Computers
9th - 12th Grade

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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Define Mechanics in the MDA framework?
Describes the systems, algorithms, and data representation that allow a game to function.
Describes the run-time behavior of the mechanics acting on player inputs and each others' outputs during gameplay.
Describes the desirable emotional responses evoked in the player when they interact with the game.
Describes the game's genre and how it's classified.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Define Aesthetics in the MDA framework?
Describes the systems, algorithms, and data representation that allow a game to function.
Describes the run-time behavior of the mechanics acting on player inputs and each others’ outputs during gameplay.
Describes the desirable emotional responses evoked in the player when they interact with the game.
Describes the game’s genre and how it’s classified.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Define Dynamics in the MDA framework?
Describes the systems, algorithms, and data representation that allow a game to function.
Describes the run-time behavior of the mechanics acting on player inputs and each others’ outputs during gameplay.
Describes the desirable emotional responses evoked in the player when they interact with the game.
Describes the game’s genre and how it’s classified.
4.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
What topics are typically addressed or described in a game design document (GDD)?
Characters
Game mechanics
Art style
Project management
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who might use a game design document during a game development project?
Game producer
Gamer or player
Art designer
Game Producer and Art Designer
Game or Player and Art Designer
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might a game designer include a flowchart in a game design document?
To show how characters may look in different colors
To show how a game progresses or possible player choices
To show how a start menu might look as the game begins
To show a level design like a map or layout of obstacles
All of the above
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Where in a GDD might a game programmer find information about how a player character should respond when the player falls on top of an enemy character?
Story
Art style
Sound effects
Game mechanics
User interface
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