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Unit 1 & 2

Authored by Stacy Wright

Computers

9th - 12th Grade

Unit 1 & 2
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Define Mechanics in the MDA framework?

Describes the systems, algorithms, and data representation that allow a game to function.

Describes the run-time behavior of the mechanics acting on player inputs and each others' outputs during gameplay.

Describes the desirable emotional responses evoked in the player when they interact with the game.

Describes the game's genre and how it's classified.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Define Aesthetics in the MDA framework?

Describes the systems, algorithms, and data representation that allow a game to function.

Describes the run-time behavior of the mechanics acting on player inputs and each others’ outputs during gameplay.

Describes the desirable emotional responses evoked in the player when they interact with the game.

Describes the game’s genre and how it’s classified.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Define Dynamics in the MDA framework?

Describes the systems, algorithms, and data representation that allow a game to function.

Describes the run-time behavior of the mechanics acting on player inputs and each others’ outputs during gameplay.

Describes the desirable emotional responses evoked in the player when they interact with the game.

Describes the game’s genre and how it’s classified.

4.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What topics are typically addressed or described in a game design document (GDD)?

Characters

Game mechanics

Art style

Project management

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who might use a game design document during a game development project?

Game producer

Gamer or player

Art designer

Game Producer and Art Designer

Game or Player and Art Designer

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why might a game designer include a flowchart in a game design document?

To show how characters may look in different colors

To show how a game progresses or possible player choices

To show how a start menu might look as the game begins

To show a level design like a map or layout of obstacles

All of the above

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Where in a GDD might a game programmer find information about how a player character should respond when the player falls on top of an enemy character?

Story

Art style

Sound effects

Game mechanics

User interface

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