

Crash Course Games: Game Design Principles
Interactive Video
•
Design, Fun
•
6th - 10th Grade
•
Practice Problem
•
Medium
Lucas Foster
Used 43+ times
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the core reason behind the success of games like Monopoly and The Legend of Zelda?
Advanced graphics
Good design
Complex rules
High difficulty level
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which element of game design involves the look and feel, including sound and lighting?
Mechanics
Components
Space
Goals
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary activity players do repeatedly in a game called?
Goals
Space
Mechanics
Components
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to Gerald Cameron, what is the enemy of dice games?
Downtime
Complex rules
High stakes
Multiple players
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the ideal number of players for board games according to Ananda Gupta?
Six or more
One
Two to three
Four to five
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What type of meaningful play involves a player taking an action and the game responding?
Evaluative
Strategic
Interactive
Descriptive
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In video games, what principle ensures that for every advantage, there is a disadvantage?
Challenge
Balance
Narrative
Complexity
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