GW C3 SuperQuiz

GW C3 SuperQuiz

8th Grade

64 Qs

quiz-placeholder

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GW C3 SuperQuiz

GW C3 SuperQuiz

Assessment

Quiz

Computers

8th Grade

Medium

DOK Level 3: Strategic Thinking, DOK Level 1: Recall, DOK Level 2: Skill/Concept

Standards-aligned

Created by

Mike Haist

Used 4+ times

FREE Resource

64 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best defines designing?

Making products from wood, plastic, and metal.

Building new houses and apartments in the suburbs.

Generating and developing ideas for new products.

Repairing broken appliances so that they can be reused.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The three most basic human needs are ____.

transportation, communication, music

food, shelter, clothing

entertainment, leisure, sports activities

books, Internet access, movies

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Determining how a product will work, what it will look like, and which materials will be used in its construction is the job of a ____.

designer

store clerk

factory worker

plumber

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The focus of good design is ____.

the users of products and services

products that can be made cheaply

making products in different colors

developing faster communications

5.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Which of the following lists four principles of design?

Functional, user-centered, ergonomic, environmentally sustainable.

Mass-produced, plastic, functional, attractive.

Mass-produced, attractive, replaceable, affordable.

Functional, user-centered, mass-produced, affordable.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A functional product ____.

is inexpensive to buy and replace

fulfills its intended purpose

needs a set of clear instructions

cannot be broken

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best defines ergonomics?

Designing products that are inexpensive to make and buy.

Making products that can be easily recycled or reused.

The relationship between how a product looks and its cost.

Designing products that fit the human body.

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