What is the formula for horizontal motion in projectile motion?

Understanding Projectile Motion

Quiz
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Others
•
12th Grade
•
Hard
moges getachew
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15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
x = v_{0y} * t
x = v_{0x} * t
x = v_{0x} / t
x = v_{0x} + a * t
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the horizontal velocity of a projectile remain constant?
The horizontal velocity increases due to gravity.
The horizontal velocity is affected by air resistance.
The horizontal velocity changes direction during the flight.
The horizontal velocity remains constant due to the absence of horizontal forces.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What factors affect the vertical motion of a projectile?
Material of the projectile's surface
Wind speed and direction
Gravitational force, initial velocity, launch angle, air resistance, and altitude.
Color of the projectile
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Explain the role of gravity in vertical motion of a projectile.
Gravity has no effect on a projectile's motion.
Gravity only affects horizontal motion of a projectile.
Gravity causes a downward acceleration on a projectile, affecting its vertical motion by slowing it during ascent and accelerating it during descent.
Gravity causes a projectile to move in a straight line.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the formula to calculate the maximum height of a projectile?
H = (v^2 * sin^2(θ)) / (2 * g)
H = (v^2 * cos^2(θ)) / (2 * g)
H = (v * sin(θ)) / g
H = (v^2 * tan(θ)) / g
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the angle of projection affect the maximum height?
The maximum height is highest at 45 degrees.
The maximum height is constant regardless of the angle of projection.
The maximum height decreases with the angle of projection.
The maximum height increases with the angle of projection, peaking at 90 degrees.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Define the range of a projectile. How is it calculated?
The range of a projectile is the horizontal distance it travels before landing, calculated using R = (v^2 * sin(2θ)) / g.
The range is the total time a projectile is in the air.
The range of a projectile is the maximum height it reaches.
The range is calculated using R = (v * cos(θ)) / g.
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