
Quiz on Technology and Learning
Authored by Rommel John Lampas Aballe
Education
University
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25 questions
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1.
MULTIPLE CHOICE QUESTION
45 sec • 2 pts
Mason is considering enrolling in an online course, while Oliver prefers attending classes in person. What is the primary difference between online education and traditional education?
Online education is delivered using the Internet.
Traditional education uses digital tools.
Traditional education is only for adults.
Online education requires physical presence.
2.
MULTIPLE CHOICE QUESTION
45 sec • 2 pts
Elijah is curious about what instructional technology refers to in his studies.
The development of video games.
The use of technology in sports.
The design and evaluation of learning resources.
The application of technology in healthcare.
3.
MULTIPLE CHOICE QUESTION
45 sec • 2 pts
In a classroom setting, which of the following is NOT a role of ICT in teaching and learning for students like Arjun and Sophia?
Technology as a tutor.
Technology as a distraction.
Technology as a teaching tool.
Technology as a learning tool.
4.
MULTIPLE CHOICE QUESTION
45 sec • 2 pts
Sophia is preparing for her final presentation and needs to showcase her work. What is an E-Portfolio?
A social media platform.
A type of online assessment.
A physical portfolio of student work.
A digital compilation of learning records.
5.
MULTIPLE CHOICE QUESTION
45 sec • 2 pts
Which of the following is a benefit of using social networking sites for students like Liam and Daniel?
Relationship issues.
Increased distraction.
Opportunity to widen business.
Health problems.
6.
MULTIPLE CHOICE QUESTION
45 sec • 2 pts
What does digital literacy encompass in the context of Daniel's studies?
Ability to read printed books.
Ability to use information and communication technologies.
Ability to write essays.
Ability to memorize facts.
7.
MULTIPLE CHOICE QUESTION
45 sec • 2 pts
What is the purpose of the ADDIE model in designing educational programs for students like Charlotte and Elijah?
To assess student behavior.
To analyze social media trends.
To design and evaluate educational programs.
To create video games.
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