
Unit 4 Quiz 1 Review
Authored by Bret Dillon
Computers
9th - 12th Grade
Used 6+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of these is a valid Java Karel command?
move;
move();
move()
move(5);
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
If Karel is facing North and the following code runs, which direction is Karel facing now?
turnLeft();
turnLeft();
North
East
South
West
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
If Karel starts at Street 1 and Avenue 3 facing East, what row and column will Karel be on after this code runs?
move();
move();
move();
turnLeft();
move();
Street 1 and Avenue 3
Street 4 and Avenue 4
Street 2 and Avenue 6
Street 6 and Avenue 2
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the run method in a Java program with Karel?
A method that always makes Karel move in a square.
The method that is called just before the program ends.
The method that is called to start a Karel program.
The method that is called in order to move Karel one space forward.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What can be used to teach Karel to turn right?
Variables
Methods
Dog treats
Karel can already turn right
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why do we use methods in a Java program for Karel?
To stop the Java program
To display the current row that Karel is in
We do not use methods in Java
To teach Karel new commands
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is top down design?
Top down design is a way of designing your program by starting with the biggest problem and breaking it down into smaller and smaller pieces that are easier to solve.
Top down design is a way that you can create designs on a computer to put on a web page
Top down design is a way of designing your programs starting with the individual commands first
Top down design is a way to use loops and classes to decompose the problem
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