
Gamification in ELT
Authored by Dila Süzan
English
12th Grade
Used 3+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is gamification in the context of English Language Teaching (ELT)?
Gamification in ELT is the use of game design elements to enhance language learning.
Gamification in ELT is the use of traditional teaching methods.
Gamification in ELT is about grading students based on game scores.
Gamification in ELT refers to playing video games in class.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main purpose of using badges in gamification?
To confuse students
To give students status and recognize achievements
To replace grading
To make learning happen
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which platform is commonly used for gamified quizzes in education?
Canva
Quizlet
Kahoot
Zoom
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the potential drawbacks of using gamification in ELT?
Potential drawbacks include distraction from learning objectives, and unequal engagement among students.
Gamification enhances student collaboration
Gamification guarantees improved test scores
Gamification simplifies lesson planning
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does gamification promote collaborative learning among students?
Gamification encourages teamwork and communication, fostering a sense of community among students.
Gamification isolates students, making collaboration difficult.
Gamification has no impact on student interactions or learning.
Gamification discourages group work and promotes individual competition.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Can you provide an example of a gamified activity for vocabulary acquisition?
Reading a book silently to learn new words.
Listening to a podcast about vocabulary.
Word scavenger hunt where participants find items representing vocabulary words.
Writing a short essay using complex words.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What role does feedback play in gamified learning environments?
Feedback is essential for guiding progress, enhancing motivation, and improving learning outcomes.
Feedback is irrelevant in a gamified setting.
Feedback has no impact on student engagement.
Feedback is only useful for grading purposes.
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