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Up and Over Lesson 2, Claw Design

Authored by Robert Holsapple

Instructional Technology

6th - 8th Grade

Used 1+ times

Up and Over Lesson 2, Claw Design
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5 questions

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1.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

  1. Which of the following best describes a claw?

  1. It is a type of wheel that can turn in multiple directions

  1. It is a type of block in VEXcode IQ

  1. It makes it easier for you to code your robot to drive or turn specific distances

  1. It is a type of gripper that is used to pick up and transport objects

2.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

  1. Which of the following is NOT true of how a claw can work mechanically?

A claw is often mechanically connected to a motor using a shaft, which turns elements such as gears, in order to open and close the claw

A claw does not move and stays fixed at all times

A claw is often powered by a motor or power source

3.

MULTIPLE SELECT QUESTION

2 mins • 5 pts

  1. Which of the following would NOT be a consideration when designing an effective claw?

The weight of the object it is meant to move

The shape of the object it is meant to move

The size of the object it is meant to move

The color of the object it is meant to move

4.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

  1. Scouting can best be described as which of the following?

  1. Copying another team’s robot to get a better grade

  1. Researching other teams so that you can make knowledgeable and informed decisions about your designs

  1. The act of driving the robot in a competition

  1. Building a project in VEXcode IQ to pick up and move a cube with your robot

5.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

  1. A team’s scout should do which of the following when they are talking to other teams?

Document their conversation

Have questions ready

Be dishonest about their robot design to try to trick another team

Both

Document their conversation

and

Have questions ready

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