Exploring Scratch: Motion and Sound

Exploring Scratch: Motion and Sound

6th Grade

7 Qs

quiz-placeholder

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Exploring Scratch: Motion and Sound

Exploring Scratch: Motion and Sound

Assessment

Quiz

Computers

6th Grade

Easy

Created by

Jonathan Smith

Used 2+ times

FREE Resource

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you use sound blocks to make a sprite play a sound when clicked?

Use the "play sound until done" block inside a "when this sprite clicked" block

Use the "broadcast message" block

Use the "move 10 steps" block

Use the "turn 15 degrees" block

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the "broadcast" block in Scratch?

To change the sprite's color

To send a message to all sprites

To play a sound

To move the sprite

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does a sprite respond to a broadcast message in Scratch?

By changing its costume

By executing scripts under the "when I receive" block

By moving 10 steps

By playing a sound

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in initializing a Scratch project?

Setting the initial position and direction of sprites

Playing a sound

Broadcasting a message

Changing the background

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a strategic way to create a simple animation in Scratch?

Use a loop to repeatedly change the sprite's costume

Use a single "move 10 steps" block

Use a "play sound" block

Use a "broadcast message" block

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you plan a Scratch project to ensure that all sprites start in the correct position and state?

By using initialization scripts that set positions and states at the start

By randomly placing sprites on the stage

By using the "play sound" block

By using the "turn 15 degrees" block

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If you want a sound to play continuously in a Scratch project, which block should you use?

"play sound [sound] until done"

"start sound [sound]"

"forever" loop with "start sound [sound]"

"repeat until" loop with "stop all sounds"