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7th Grade Unit 3 Lesson 01 Quiz

Authored by Anastacio Gaytan

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7th Grade Unit 3 Lesson 01 Quiz
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

A _______ is a visual way to solve a problem by following the steps in the design process in a logical order.

stress test
database
flowchart
pseudocode

2.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Adele is using a tool with an option for revision history to collaborate with her design team members because it allows her to:

view and revert their changes.
gather feedback via an online poll.
start the project over whenever she wants.
create a flowchart based on their ideas.

3.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Adnan’s design team receives information about the problem they’ll be addressing with the app they’re creating. What is MOST likely to be the source of this information?

flowchart
pseudocode
project brief
SQL database

4.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Apps that help a person or a team be more efficient are called ________ tools.

synchronicity
revision
flowchart
productivity

5.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Beatrice’s design team just finished a prototype of their app. What would be the BEST way for them to gather feedback?

Research similar apps to see what functionalities they offer.
Brainstorm ideas for different types of user interfaces.
Provide a free version of the app to testers to provide comments about usability.
Analyze data about the app’s target users.

6.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Dayo wants to take a vacation and wonders where the best place would be to travel in November. What step of the design process might this be considered?

gathering feedback
analyzing ideas
collecting information
defining a problem

7.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

Dev and Rabia are assigned a group project. What would be the best method for them to collect information on topics they could cover in their project?

Ask themselves what problem they’re trying to solve.
Research topics online and discuss ideas they already know a lot about.
Get their classmates’ opinions about the topics.
Create an outline for the project.

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