
oop intro class & object

Quiz
•
Information Technology (IT)
•
University
•
Medium
Fatma Metwally
Used 2+ times
FREE Resource
15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
1. What is an Object in C++?
A data structure
A data type
A function
A variable of a class type
Answer explanation
An object is an instance of a class. It is created based on the class definition and can access the class's member functions and attributes.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
2. What does the public keyword do in a C++ class?
It defines a member function inside the class
It allows member variables and functions to be accessed from outside the class
It hides the member variables from outside access
It allows member variables to be private
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
3. Which of the following is the correct syntax to define a class in C++?
class: Car {}
class Car {};
Car class {}
class Car; {}
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Consider the following code: What is the output?
Hello, OOP!
Error: display function is private
Error: No object created
No output
Answer explanation
The display function is public, so it can be accessed by the object obj created in the main function.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a valid way to create an object of a class named 'Bike'?
Bike myBike;
new Bike();
Bike myBike();
myBike Bike;
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you define a member function outside a class?
ReturnType ClassName::FunctionName()
ReturnType FunctionName::ClassName()
ClassName::ReturnType FunctionName()
ClassName.FunctionName()
Answer explanation
The correct way to define a member function outside a class is by using the scope resolution operator :: to indicate that the function belongs to a particular class.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the output of the following code?
20
10
0
Error
Answer explanation
The function modifyX receives the object obj by value, creating a copy. Changes made inside the function do not affect the original object.
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